All capabilities

Capability · 05 of 07

An edit decision brief, written for an assistant editor.

Every cut carries a type, a timing and a reason — the same information a supervising editor would leave on a timeline.

Per cut

Type, timing, rationale

Sound design

Spot-effect cues

Pacing

Shot-length targets

Output

Machine-readable brief

01

Cuts on phrase boundaries

Cut points snap to narration phrase boundaries from word-level timing, so the edit breathes with the read instead of chopping across it. Shot-length targets tighten through escalation and loosen at resolution.

02

Sound design as instruction

Spot effects, room tone changes and silence beats are marked with intent rather than left to taste, which makes the same brief reproducible across thirty episodes.

Sample output · Episode 07 · The Dead Sea Copper Scroll

Actual elements from a rendered episode, exactly as they land in your export package.

Motion blocks in shot order, one graded still from the same set, and the normalised narration stem. Nothing here is conformed or colour-matched after the fact — this is the raw material you drop on a timeline.

Block 01Cold open — establishing wide
Block 02Evidence beat — insert detail
Block 03Reveal — pushed-in coverage
Graded still from the Dead Sea Copper Scroll episode: macro detail of an inscribed copper scroll
Graded still16:9 master, vertical safe area respected

Narration stem

Single-take read of the approved script, loudness-normalised and free of music so you can place your own bed and duck it where the edit brief marks it.