All capabilities

Capability · 02 of 07

Frames built from a camera setup.

Each shot entry is rendered as a graded still with motivated lighting, staged depth and reserved space for titles.

Masters

16:9 and 9:16

Depth

Three staged planes

Grade

One LUT per episode

Purpose

Keyframes for motion

01

Photographic parameters

Focal-length character, aperture feel, haze density and key-to-fill ratio are specified per shot. Describing optics rather than adjectives is what separates a frame that reads as photographed from one that reads as generated.

02

Built for the next stage

Subjects are staged in foreground, midground and background so the motion stage has genuine parallax to work with, and lower-third space is left clear for captions and graphics.

  • Continuity keys hold subjects across a sequence
  • Title-safe and action-safe areas respected
  • Highlight rolloff tuned to survive platform compression

Sample output · Episode 07 · The Dead Sea Copper Scroll

Actual elements from a rendered episode, exactly as they land in your export package.

Motion blocks in shot order, one graded still from the same set, and the normalised narration stem. Nothing here is conformed or colour-matched after the fact — this is the raw material you drop on a timeline.

Block 01Cold open — establishing wide
Block 02Evidence beat — insert detail
Block 03Reveal — pushed-in coverage
Graded still from the Dead Sea Copper Scroll episode: macro detail of an inscribed copper scroll
Graded still16:9 master, vertical safe area respected

Narration stem

Single-take read of the approved script, loudness-normalised and free of music so you can place your own bed and duck it where the edit brief marks it.